Vikingskipet, Hamar
16.–20. April, 2014
Trackmania 2: Stadium Tournament

Trackmania 2: Stadium Tournament

Location: The Gathering 2014, Vikingskipet Hamar, Norway
Tournament format: Double Elimination
Contestants: 128
Registration Deadline: 3pm Thursday 17 April 2014
Brackets: Sign up here!
Play Schedule: THURSDAY - Qualifiers beginning at 3pm;  FRIDAY - 16 best from qualifiers play from 3pm; SATURDAY - Trackmania Finals 4pm. More information and brackets HERE

Congratulations to the winners of Trackmania 2 at TG14!

1st place - Spam
2nd place - Sigurd Mikkelsen
3rd place - Asgar Hansen


FINAL
19:30 - 21:00 

Trackmania is a game that entered the eSports world in 2006 when the search was on for a racing game that could be used at the 2006 ESWC finals in Paris, France. The French developer Nadeo created "TrackMania Nations" in cooperation with the ESWC and since then the game has just grown and grown. Worldwide, there are 3,385,909 registered players. In Norway, there are just over 80,000 registered players with user accounts. TrackMania runs on the "first man to the goal"  - principly one v one and team v team. The game, which is abbreviated TMN (F), has been picked up by many large computer festivals and tournaments over the past year and the fanbase continues to grow every day.

 

Trackmania 2: Stadium Ruleset

General

1.1. The Tournament referees are the Game Crew and their partners. They will have the last word in all situations. The decisions taken by the referees shall over-ride any rule found within this document.

1.2. The referees shall have the right to change, add to or delete any rule within this document at any time without notice to the participants. We encourage you to check the rules regularly to ensure that you are following the most up to date rules.

1.3. By entering the competition, all entrants confirm that they agree to follow the rules, and that they understand that the referees shall have the final word within the competition.

1.4. All participants must be present at The Gathering and have a valid TG ticket in order to compete in the tournament. Participants will be required to show proof of this at the time of sign-in for the game.

1.5. The IRC channel #tg.tm shall be used under the whole competition (ask an admin if you don’t know how to use IRC)

** We will be using an alteration of the ESWC Trackmania ruleset. **

General Information

2.1  Format
2.1.1     The tournament will be available for up to 128 players, there will be held a Time Attack qualification where the 16 best players will go to the playoffs with an Double Elimination bracket with the 1v1v1v1 format.

Game settings

3.1   Players client settings

3.1.1  Players must use the following client settings:

3.1.2  Opponents: Always Visible (Ghost opponents are allowed). This rule does not apply to the Time Attack Qualification.

3.1.3 You Can only use the classic/default TrackMania2: Stadium skin/model, But you are fee to use whatever paint you want.

3.1.4 Players nicknames can only contain the characters “a” to “z”, no special characters (this is for log file reasons)

3.2   Server settings for the Time Attack qualification

3.2.1 Mode: Time Attack
3.2.2 Timelimit: 900 seconds each track (15minutes)
3.2.3 Respawn: deactivated

3.3   The following game settings will be used by default for a cup match:

3.3.1  Mode: Cup
3.3.2  Max Player: 4
3.3.3  Point Limit: 100 (120 for the final)
3.3.4  Round Limit: 5 rounds
3.3.5  Warmup round: 1
3.3.6  Number of winner: 2 (3 for the final)
3.3.7  Random Map Order: 1
3.3.8  Respawn: deactivated

3.4  Map list

3.4.1   Tournament must use the official map pack composed of:
i)    TMM-JeweL
ii)   TMM-King Wizard
iii)  TMM-Protocol
iv) The maps can be downloaded on: LINK

3.5    Map choice

3.5.1     The maps are played in a random order each match. When all the players are on the server, the match will start by issuing a restart vote. Issuing votes after the match have started will result in disqualification.

3.6   Match interruptions

3.6.1     If a match is involuntary interrupted (player crash, server crash, network cuts, etc) the tournament officials may decide to replay the match according to the following rules:

3.6.2  If a player crashed before the end of the first race of the first track the whole match will be replayed

3.6.3 If all players are disconnected the round interrupted will be canceled and replayed

4 Game specifics forbidden actions

4.1   Forbidden in-game actions

4.1.1    The following actions are strictly prohibited:

i) The players must take the checkpoints in the order and the direction wanted by the creator of the map.

5   Match formats

5.1   Standard match

5.1.1     A standard match is played in Cup mode with 4 players with a limit of 100 points. Only the final will be played with a 120 points limit. At the end of each round, the players win a set amount of points corresponding to their finishing position:

i) 10 points for first
ii) 6 points for second
iii) 4 points for third
iv) 3 points for fourth

5.1.2   If a player doesn’t finish within the time limit, he  will get no points.

i)  To win a player must reach 100 points and finish a round in first place while being market as “finalist”.

6       Warnings

6.1    A player may get a warning if he does any of the following:
6.1.1 Refusal to follow the instructions of any game administrator.
6.1.2 Arriving late to the game or missing a game.
6.1.3 Using foul language and/or displaying poor behaviour.
6.1.4 Behaving in an unsportsmanlike manner.

6.2 A player may be disqualified for one of the following:
6.2.1 Getting more than a warning.
6.2.2 Any act of intimidation, bullying, or violence (physical or verbal) against participants, observers or game administrators.
6.2.3 Using cheats or other unfair gaming tactics (i.e. interruption of opponent, physical blocking, exploits, cheat codes, etc.)
6.2.4 Misleading a judge.
6.2.5 Not being present when a game is due to start.
6.2.6 Exploiting any bugs that clearly alter the game's functionality.