Vikingskipet, Hamar
16.–20. April, 2014
TetriNET 1vs1 Tournament

TetriNET 1vs1 Tournament

Location: The Gathering 2014, Vikingskipet Hamar, Norway
Tournament format: Single Elimination Bracket
Contestants: TBA
Registration Deadline: Thursday 19:00 (17.04.14 )
Brackets: Competition complete
Play Schedule: First Rounds start Friday 12:00 17.04.14

Congratulations to the winners of TetriNET at TG14!

1st place - Halingdaling
2nd place - Kent Sigurdsen
3rd place - Murd0c

 

"TetriNET is a multiplayer online Tetris game for up to six people, developed by St0rmCat in 1997 that supports team play. The last official version is 1.13. The game was originally developed for Windows and was later ported to other systems. St0rmCat released TetriNET 2 in 2000, which features improved graphics, more types of special blocks, additional features (such as hold piece and block shadows), and a master server. TetriNET plays like standard multiplayer Tetris but with a twist: clearing rows will cause special blocks to appear in the player's field." - TetriNET.info

To participate, you need to download the 1.13 version of the game available from the official TetriNET webpage and register yourself as a player at TG when the registrations open.

TetriNET Ruleset

General

1.1 The Tournament referees are the Game Crew. They will have the last word in all situations. The decisions taken by the referees shall over-ride any rule found within this document.

1.2 The referees shall have the right to change, add to or delete any rule within this document at any time without notice to the participants. We encourage you to check the rules regularly to ensure that you are following the most up to date rules.

1.3 By entering the competition, all entrants confirm that they agree to follow the rules, and that they understand that the referees shall have the final word within the competition.

Tournament

2.1 Format – This tournament will be a Single Elimination tournament for a maximum of 128 players.

Game specific

3.1 The server will be hosted by Event:Game, you can use any client as long as you do not use scripts or automated features that give you benefits. This will lead to disqualification

3.2 Match media – Every player must take a screen-shot of the score. This has to be kept available until the end of the tournament. Failure to save a screen-shot may result in forfeit of the match.

3.3 If you are requested to upload a screen-shot this must be done within 15 minutes.

3.4 Server settings - The server will be provided by The Gathering, but it is the players responsibility to make sure the right settings are applied:

3.4.1 One specialty per 2nd row cleared

3.4.2 Player can keep up to 18 specialties.

3.4.3 Sudden Death will be activated after 5 minutes.

3.4.4 In Sudden Death there will be one row added every 10 seconds.

3.4.5 Special blocks:

  • a : 31% - Add Line - Adds one broken line to the bottom of the target field.
  • c : 21% - Clear Line - Clears the line on the bottom of the target field.
  • b : 14% - Clear Special Blocks - Causes all special blocks on the target field to return to normal blocks.
  • r : 13% - Random Blocks Clear - Random blocks are removed from the target field, often creating gaps in lines.
  • o : 11% - Block Bomb - Causes any Block Bombs on the target field to "explode", causing surrounding pieces to scatter throughout the field.
  • q : 7% - Blockquake - Causes blocks on each line on the target field to shift, creating an earthquake-like effect.
  • g : 1% - Block Gravity - Causes blocks on that target field to immediately fall into any gaps and instantly deletes any complete lines which are created.
  • s : 1% - Switch Fields - User and target switch fields.
  • n : 1% - Nuke Field - Removes all blocks from the target field.

3.5 If a player complains about the server settings after a match has started the complaint will be turned down.

Rules and Regulations

4.1 Match start – Players should be ready to play at least 15 minutes before scheduled match start. Matches will start exactly when scheduled. If a player is not ready within 15 minutes after scheduled match start time the opposing player will win the match.

4.2 Where a player is not prepared to play, awarding of a walk-over will be at the sole discretion of the referees.

4.3 Before every round starts, both players must say they are ready in the chat.

4.4 The first person that joined the chat gets the responsibility to start each round.

4.5 If the round is started before the ready signal is given from both players, the round must be stopped and restarted. Recurring "false starts" will lead to disqualification.

4.6 To report false starts you have to send in a screen-shot of the chat dialogue - the opponent will also be asked to provide a copy of the chat.

Interruptions

5.1 Players will not leave their seats during a match.

5.2 Interruptions - if a match is interrupted by a server crash or network problems, the player remaining on the server must take a screen-shot of the score. If both players are disconnected and neither was able to take a screen-shot, the tournament officials will decide if the match should be replayed.

5.3 In game team- and nick-names - all players must use the team name or tag and player nick used when they  registered for the tournament. This applies everywhere (in-game, IRC, IM, etc).

5.4 Match complaint - if a player feels they have been the victim of a rule violation during a match, the match should not be stopped under any circumstances, but should be played properly to the finish. Once the match is over, the player must contact a tournament official with their complaint and provide all available evidence to assist the tournament organisers with the investigation. If contact is not made within 15 minutes of the match ending, the complaint will be discarded. Repetitive use of this right may result in disqualification.

5.5 Score reporting – After a match both players must enter and confirm the match score, if a player does not report the score within 15 minutes of a match, that player will be deemed the loser of that match. After entering the match score a player can not complaint about the score.

Warnings

6.1 A player may get a warning if he does any of the following:
6.1.1 Refusal to follow the instructions of any game administrator.
6.1.2 Arriving late to the game or missing a game.
6.1.3 Using foul language and/or displaying poor behaviour.
6.1.4 Behaving in an unsportsmanlike manner.

6.2 player may be disqualified for one of the following:
6.2.1 Getting more than a warning.
6.2.2 Any act of intimidation, bullying, or violence (physical or verbal) against participants, observers or game administrators.
6.2.3 Using cheats or other unfair gaming tactics (i.e. interruption of opponent, physical blocking, exploits, cheat codes, etc.).
6.2.4 Misleading a judge
6.2.5 Not being present when a game is due to start.
6.2.6 Exploiting any bugs that clearly alter the game's functionality.