Nebula
The Gathering 2012 At the end of the universe

Music Seminars

Inspiration to music production

In this session you will get a introduction to the most powerful digital sculpting tool within the movie and game industry.

When Thursday, 18:15
Where Stage
Speaker Magnus Sørlie
Level Beginner to intermediate
Tools used Propellerheads Reason 6

In this seminar

Want to make music for games, demos or DJ'ing, but don't know where to start? Do you already make music, but need to fill a few gaps, or just want some new perspective? Demoscene musician and sound engineer Kaktusen will show you how to get started, which pitfalls to avoid, and throws in a couple of neat tricks for inspiration.

After the seminar, you can also get help from our mentors to learn more. We hope to see you show off what you've learned in one (or more!) of our music competitions.

The secrets of bass and sound design

In this session you will get a introduction to the most powerful digital sculpting tool within the movie and game industry.

When Thursday, 16:40
Where Stage
Speaker Magnus Sørlie
Level Intermediate to expert
Tools used Ableton Live 8, Native Instruments Masssive, Camel Audio Alchemy & CamelPhat 3

In this seminar

Sound designer and engineer Magnus Sørlie aka Kaktusen / Miu / MagFunction will unveil the secrets of how to make the grittiest, gnarliest bass sounds, and how to think like a sound designer to get control over genres like dubstep, drum'n'bass, hardstyle, house and even movie and game sounds.

After the seminar, you can also get help from our mentors to learn more. We hope to see you show off what you've learned in one (or more!) of our music competitions.

 

"Sync like a DUBstar (How we hardcoded sync in We Crave Sustance)"

This seminar will enable you to add some wicked sync to that awesome demo your working on.

When Saturday, 16:40
Where Stage
Speaker Thomas Austad
Level Beginner, Intermediate
Tools used C++, BASS audio library and a bit of math(nothing scary)

In this seminar

You will learn to avoid the common pitfalls of syncing audio and graphics, and learn some basic math that can be applied when syncing.
You will also help Thomas sync a simple object show

After the seminar, you can also get help from our mentors to learn more. We hope to see you show off what you've learned in one (or more!) of our music competitions.