64k/4k Intro Competition
Create an executable program that displays real-time rendered graphics and plays music. Show off the combined programming, musical and artistic skills of your team. In less than 65537 bytes. Or even smaller.
Description (What is an intro?)
Intros are in essence the same as demos, but written to comply with a file size limit. This introduces a whole new set of challenges for the creators, as sound waveforms, 3D model meshes and graphics usually take up a lot of the space in a normal demo.
Size-efficient code, microscopic software synthesizers and efficient compression algorithms are required to meet the strict size limits. Of course, the intro still has to be exciting, beautiful, and well designed.
Viewing tips
64kb
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fr-08: .the .product by farbrausch
Nowadays, we're all used to fancy 3D and cool synths in intros. But when this came out (2000), that was just not the case. Still one of lug00ber's favorite intros.
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Chaos Theory by Conspiracy
Fantastic visuals and an over the top soundtrack. Turn it up!
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Panic Room by Fairlight
Was as stunning in 2008 as fr-08 was in 2000.
4kb
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elevated by rgba and TBC
"When you see it, you're gonna shit bricks."
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receptor by TBC
When you hear it, you're gonna ..well, you get the idea.
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Rudebox by Alcatraz
I've run out of brick puns, but this is really, really great.
..and beyond
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untraceable by TBC
1kb.
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Spongy by TBC
128b
Rules
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Hand-in
Entries in the demo competition must be delivered through the web-based compo system as a Zip or Rar archive containing the executable file and all necessary data files and dynamically linked libraries (DLLs).
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Deciding a winner
The winner will be chosen by combining the results from popular vote with a jury vote. The popular vote will account for 67% of the total score, and the jury vote will account for 33%.
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Allowed platforms
Note that in contrast to the demo compo, these platforms are the only ones allowed.
- Windows (compo machine will run Windows7, with latest Service Pack, DirectX and drivers installed.)
- Linux (compo machine will run Ubuntu)
- Mac (compo machine will run OS X)
- Amiga (emulated) - If you have a PPC demo, provide your own vidcap
- Atari (emulated
- C64 (emulated)
- Flash
- Silverlight
Graphics cards and Windows versions
Your entry should work on both ATI and nVidia configurations. If you have a preference for a particular brand, make sure you clearly state this in the nfo file and in the comments field in the submission form.
Our compo machines will be set up with Windows7 as standard, but we have Windows XP machines handy if needed. Please state clearly in your nfo and in the comments field in the submission form if this applies to you.
Configuration of emulators
For entries showed using an emulator, you are allowed to bring your own configuration file for the emulator. However, the demo crew has the final say in what settings the demo will be used to make sure that settings reflect actual hardware. (We will not allow 8GHz Amiga500s).
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Compo machine specs
The compo machine(s) final spec is not ready yet, but it will be something along these lines.
- Dual or quad core CPU
- SM4.0 graphics card
- More than enough RAM
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Size limit
64kb or below. If your entry is less than 64kb (4096 bytes, for example), this will be announced to the audience before the entry is displayed.
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Maximum playing time
8 minutes (.. but your demo should be very interesting to justify being that long.)
Try to keep up a good level of entertainment value throughout your production - remember that hundreds of people will be watching your demo, and they get easily bored.
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General rules
The general rules for the Gathering 2010 creative competitions apply to this compo.










