Counter-Strike 1.6

Basic rules:

Players: 5 vs. 5

Maps: 1 (There will be played two maps in the TG final)

Rounds per map: 30

Winning: The first clan that has 16 rounds has won the match. (Not in the Grand Finale)

Team change at 15 rounds (mr15).

Time per round: 1:45 minutes

Gameplay: Single elimination in all the preliminary rounds until there are 16 teams left. Then the 16 team’s plays against the 16 seeded teams. Double elimination (with upper brackets and lower brackets) after that.

Version:

The Contest will be played with the latest version of CounterStrike (1.6). Only this version will be accepted.

Extra programs:

Extra programs (i. e. Powerstrip) is allowed IF the game Gameadmins has accepted it.

Players:

Only players that are registered on the team, at least before the signup stage 2, are allowed to play. A player can only be on one team, meaning that you cannot play for two different clans in the competition.

Delays and missing players:

If one or both teams are missing a player, they will have 10 minutes to get their player in after the scheduled start-time. If one or both teams do not have all players in game within these 10 minutes, the team with most players in game will win. If both teams have the same number of players in game, the game will begin and the rest of the players can join as they are ready. If they do not show up, the game will be played as normal. If one team gets more players than the other, the game will also be played as normal.

Dropout:

If one or more players drops out of the game, the game must be paused in end round or freezetime. The team then has 5 minutes to get the player in game again. The teams are allowed to get a reserve in the game that has not been participating in the compos at an earlier stage, but if the team is not complete within 5 minutes. The other team can claim victory. Only one pause per team per match.

Server:

Game servers will be hosted and given out by the game crew. Server will be up in pure mode. Information on server configuration can be given if wanted. In semi-finals and towards finals the game crew will control the servers.

Server failure:

If the server crashes during a game before the 5th round, the whole match will start all over again. If not, the server restarts the score stays the same and mp_startmoney will be set to 4500. If the server goes down within the last 3 rounds, startmoney will be 10.000$

Spectators:

The only spectator that is allowed is the game admin, since HLTV will be available on every match after the qualification.

In game:

Each team in the game must have a unique clan tag; each member on the team must have the same tag so we can separate the teams from each other. This means that if your clans name is TCP, all clan-members must have the same prefix. (Read: Not [TCP], -TCP-, ]TcP[ etc. You must choose ONE!)

Players are not allowed to open any configuration files manually for any reason or to have console enabled. It is the player’s responsibility to check that their console is not enabled prior to playing. If the console is found to be enabled after a match has commenced, that player will be removed from the tournament and a forfeit loss issued. Any player caught with any configuration file opened up manually will be immediately removed from the tournament area. If teams do not have a substitute player on the roster, they will then forfeit the match for lack of players.

Team Captain Responsibility:

Every team captain has a major amount of responsibility during the game competition. All team captains must ensure them self that the whole team knows and understands this set of rules. They are in charge of their team, and they are the ones who contact Gameadmins if there is an important issue going on.

The team captain must sign up the team in stage 2 signup, and also participate on the team captain meeting who is located in the movie theatre at 10:00 on Thursday (05.04.07)

Tie:

If there is a tie (15 - 15) in rounds, there will be an extra match-round where the first team that wins four (4) round wins, has won the game. Team change on round three (3). Mr3 is played with mp_startmoney 10000.

Cheating:

Any form of cheating is not allowed. If cheating is detected, this must be documented with screenshots/demo and reported to the game crew immediately. The team that has a cheater will be disqualified from the entire competition. If a team is in any way interfering with another team while they play or prepare to the game they will be disqualified. Preparation is defined as, but not limited to; sleep, practice games and/or planning.

Map Exploits:

You are not allowed to abuse bugs on the map to gain advantages under any circumstances.

If it happened by accident (which will be decided by game-crew), up to 5 rounds goes to the opposite team.

If it is less than 5 rounds left to halfgame/endgame the team will only loose the remaining rounds to half game/endgame. Remember to report these cases to Gameadmins! 

The players are allowed to move silently by pressing the Duck key repeatedly. A player found using this method with scripts may be given a warning or lose by default at the referee’s sole discretion. 
- Bunny hopping is allowed without script. 
- Silent run is allowed without script. 
- Binding "+duck" to the mouse wheel is forbidden. 
- Using "+duck" behind a box is authorized.

Make sure you understand what exploits means. If in doubt, contact the game crew.

Bombplanting:

The bomb have to be visible, and you MUST hear it. (That means no silent plant)

You are not allowed to boost while planting the bomb!

Boost (2 jump-assist):

Only three players at the same time are allowed to boost. That means: Two players can help another player.

Demo:

All gamers must record INEYE demo!

The demo/screenshot must be saved on your harddisk for at least48 hours.

Smoke:

When the game begins all players must take a screenshot to prove that all players have 32bit.

Throw a smoke and gather your players, Atleast one person has to be visible in the screenshot WITH net_graph 3.

The screenshot must be saved on your hard disk for at least 48 hours after the match.

Gamma boost:

The gamma boost cannot be more than 1.3 (in windows)

Score Reporting:

Game score must be reported at ONCE by the winner on partyticket.net, and the looser MUST accept this on partyticket.net If the loosing team hasn't accepted within 15 minutes after the game is finished, talk to a representative from the game crew.

Complaints/other:

If there is anything unclear about these rules, it is the player’s responsibility to contact the game crew and get a clarification as soon as possible. Gameadmins are available in the game crew area at any time when the games are being played. We are also available at Ventrilo, and IRC #tg.game @ Qnet or via mail: game at gathering.org.

At contact:

When you contact a game admin or a representative from the other team you are playing, registered nicks must be used. You must also clearly indicate what team you are playing for. If it is regarding a match also include the match-number.

Information Opening rounds:

Opening rounds will be played at your own computers at The Gathering. The server will be set up by the game crew. IP and password to the servers will be given out at www.gathering.org approximately an hour before the match begins.

Finals:

The finals will be played in the game-park near the game crew-area. By "finals" we refer to the finals you are allowed to bring your own mouse, mousepad, keyboard and headset. If you wish you use voice-com you must bring your own microphone/headset with microphone. (Standard minijack-connection, no fancy stuff as customizing of the compo-machine setup will not be allowed).

This is not 100% verified yet. Stay tuned!

Voice-Com:

A Ventrilo-server will be available during the matches. There will be public channels for just chatting but also password protected channels for every team if the teams wish to use them. Only official Ventrilo and can be used.

Summing up:

- Register on time

- Be at the game crew area (finals) at least 10 minutes before your match starts so you are ready to start right away.

- Make sure you understand all of the rules. If in doubt, contact the game crew.

- Any form of cheating will lead to the team in question to be disqualified and listed as a cheater on our website. The rules are the ones hereby listed and the clanbase-rules linked to above.

-When the matches are running the Gameadmins CAN monitor that everything goes as they should, and that the rules are followed.

Server settings:

This is the settings that the servers will use. T

The following server settings will be used for all matches:

mp_autokick 0

mp_autocrosshair 0

mp_autoteambalance 0

mp_buytime .25

mp_consistency 1

mp_c4timer 35

mp_fadetoblack 1

mp_falldamage 1

mp_flashlight 1

mp_forcecamera 3

mp_friendlyfire 1

mp_freezetime 15

mp_fraglimit 0

mp_hostagepenalty 0

mp_limitteams 6

mp_logfile 1

mp_logmessages 1

mp_logdetail 3

mp_maxrounds 15

mp_playerid 0

mp_roundtime 1.75

mp_startmoney 800

mp_timelimit 999

mp_tkpunish 0

mp_winlimit 0

sv_aim 0

sv_airaccelerate 10

sv_airmove 1

sv_allowdownload 0

sv_clienttrace 1.0

sv_clipmode 0

sv_allowupload 0

sv_cheats 0

sv_gravity 800

sv_maxrate 25000

sv_maxspeed 320

sv_maxupdaterate 101

sys_ticrate 1000

decalfrequency 60

pausable 1

log on

decalfrequency 60

edgefriction 2

host_framerate 0

Game Admin exclusive rights:

!!!IMPORTANT!!!

Gameadmins can change this set of rules if it’s needed. This rule is only used if there is special reason for it to be done!

For any kind of questions or anything game-related. Visit us at our IRC channel. #TG.GAME @ Quakenet (ex. irc.quakenet.org)

Please note that this information/page might receive updates up to and during the party.

These rules are based on the rules from TG04/05/06/07 and are created by Mathias “meJ" Johnsen and edited by Danny “twainu” Strand.

NB

This years competetion have a compulsory attendance for all winners (1-3) on The Gathering. Fail to show up will have economic consequences for the teams.

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